Slime RnD
been coming up with some viable non fluid setups for slimy bits
been coming up with some viable non fluid setups for slimy bits
been digging up and re doing a lot of my old library assets in Houdini. This was fun fun to do really dug into the micro-solvers. I plan to sell this one. 720 frames 155gb vdbs. The problem being where to host something that big with eCommerce. here is is image of one of the frames.
i have been testing the CUDA implementation into Realflow and it is fast! The sim below came out to 10.1 million particles and rendered in Clarisse
i been messing around with Reaflow's new granular solver, its not bad! the video below took about an hour to sim with 1.8 million particles.
i grabbed a few scans over at MegaScans and popped them into 3dsmax and rendered them out in Corona. Did tweaking and additional detailing in Zbrush and scattering with Forest Pack Pro . These assets are great if you do any environment creation i think they are must have you can block out rough ideas in 3d so quickly. I will see where this goes, i want to pop into Clarisse to and try a few things in there.
I been working on some stock/modular cloud puffs to put out. I really been digging working with Clarisse as of lately it been really great for look dev for environments. here are a couple WIP i am using for the promo.